Minor:

-Sometimes the player's eyes will spaz out rapidly (it'll be REALLY obvious if it happens):

I have no idea what's causing this.  It seems to correct itself after a bit, if not, just switch to first person then back to third.





Somewhat Fixed:

-Face mesh loses all bone changes after leaving character creator:

While the facebone version of the mesh works fine in the character creator, it loses all facebone position changes once you exit.  Other parts (mouth, eyelashes) seem to keep them though.

I've removed facebone translation/rotation/scaling altogether by default.  It can be re-enabled with the included files in the loose-files archive.